![]() ![]() Acclimatizing to the way the bike handles is an enjoyable experience- it was similar to the first time I played Skate. It was quite jarring to begin with as the level of multitasking expected of you is daunting at first, but after a few hours of wrestling with the control scheme, I started to find my flow. The left stick controls the bike, along with clutch controls on the shoulder buttons with the standard brake and accelerate. The rider's weight is mapped to the right analogue stick, and can be used to help the bike through tight corners and adjust to bumps and ramps in the track. ![]() have nailed the bike physics this time round, giving players separate control over the bike and the driver. Momentum and physics play a big part of motocross, so having full control over your movement is vital to ensuring an authentic experience. One of the biggest complaints with the last game was the lack of control over the bike and the rider. would be the one to elevate it beyond the usual crowd of hardcore bike fans. The general consensus was that the next MXGP release from Milestone S.r.l. It’s been two years since MXGP: The Official Motocross VideoGame, a game that got mixed reviews but held a lot of potential. Monster need to make sure they have somewhere else to promote themselves, which is why we have MGXP2. Advertisements were free of that little green M, and the sport was a fairly niche affair. There was a time in extreme motorsports when Monster didn’t sponsor every single thing they possibly could. Reviews // 7th May 2016 - 7 years ago // By Thomas Hughes MXGP2: The Official Motocross Videogame Review ![]()
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